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Subnautica 2’s $250M Legal Storm: Founders Sue Krafton Over Firings and Delay Sabotage

Staff Reporter by Staff Reporter
July 19, 2025
in Games & Sports
Reading Time: 5 mins read
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Subnautica 2’s $250M Legal Storm: Founders Sue Krafton Over Firings and Delay Sabotage
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The Explosive Setup

Subnautica 2, the sequel to the 2018 underwater survival hit, is caught in a corporate brawl that’s more gripping than its alien oceans. Unknown Worlds, founded by Charlie Cleveland in 2001 and joined by Max McGuire in 2006, sold to Krafton in 2021 for $500 million, with a $250 million earnout tied to hitting revenue targets by December 2025. The deal promised the founders—Cleveland, McGuire, and then-CEO Ted Gill—creative control and job security unless fired for cause. Subnautica 2, announced in October 2024 with a 2025 early access target, became Steam’s second-most wishlisted game, trailing only Hollow Knight: Silksong. But on July 2, 2025, Krafton ousted the trio, installed The Callisto Protocol’s Steve Papoutsis as CEO, and delayed the game to 2026, sparking a 58-page lawsuit filed in Delaware Chancery Court on July 10. The founders allege Krafton breached the acquisition agreement by sabotaging the launch to avoid the payout, while Krafton claims the game’s “content-light” state and the trio’s “abandonment” justified the shakeup.

The Lawsuit’s Core Claims

The lawsuit, unsealed July 16, 2025, paints Krafton as a scheming Goliath. It alleges that in April 2025, after Ted Gill shared revenue projections showing Subnautica 2 would likely trigger the $250 million bonus, Krafton’s attitude shifted. The founders claim Krafton launched a “months-long campaign” to delay the game, pulling marketing, localization, and third-party support, and ordering its El Segundo team to cease communication with Unknown Worlds. A Krafton employee allegedly told Gill the legal team was scouring agreements for grounds to fire the founders if they pushed for the 2025 release. By June, Krafton offered a lower payout, which the trio rejected, leading to their July 1 termination without cause and removal from the board. The suit demands the full $250 million, reinstatement of the founders, and restored creative control, arguing Krafton’s actions violated the deal’s promise of operational autonomy.

Cleveland disputes Krafton’s claim that he neglected Subnautica 2 for a “personal film project,” noting Krafton encouraged his Hollywood networking for a Subnautica movie, even changing his title to “Franchise Creative Director” to focus on cross-media expansion. The founders insist the game was ready for early access, citing 2.5 million Steam wishlists and thousands of hours of playtesting with “high marks.” They accuse Krafton of fabricating a narrative of leadership failure to justify the delay.

Krafton’s Counterpunch

Krafton’s July 10 statement was a scorched-earth attack, accusing Cleveland, McGuire, and Gill of “abandoning their responsibilities.” It claims the trio refused to resume hands-on roles—Cleveland as game director, McGuire as technical director—after Moonbreaker’s 2022 flop. Krafton alleges Cleveland prioritized a “hilariously bad AI junk” film, causing “repeated confusion in direction and significant delays.” A leaked May 2025 milestone review, confirmed authentic by Krafton, deemed Subnautica 2’s early access build “content-light,” lacking 30% more biomes, creatures, and narrative chapters needed for “IP growth.” Krafton insists the delay was about quality, not dodging the bonus, and promised “fair compensation” for the remaining 100 developers, including extending the earnout window to 2026 and advancing 2025 profit-sharing.

The $250M Bonus Battle

The earnout is the heart of the dispute. Of the $250 million, 90% ($225 million) was allocated to the founders, with $25 million for the studio’s 100 employees, some expecting seven-figure bonuses. Cleveland denies hoarding the payout, noting past profit-sharing when Unknown Worlds sold for $500 million, and insists the trio planned to share more with the team. Krafton’s claim that the founders wanted the bonus “for themselves” fueled fan outrage, with a Reddit post calling for a Subnautica 2 boycott racking up 54,000 upvotes. The suit argues the bonus should be paid regardless of revenue targets, as Krafton’s interference caused the delay. Bloomberg reports Krafton’s offer to extend the earnout timeline aims to defuse this claim, but the founders call it too little, too late.

Fan Fury and Industry Echoes

The Subnautica community is livid, with X posts like @Pirat_Nation’s accusing Krafton of “ripping the game from its creators” and @TheIshikawaRin cheering the lawsuit. A deleted-then-restored Reddit thread urging a boycott reflects the fanbase’s loyalty to Cleveland, whose Natural Selection mods birthed Unknown Worlds. The saga echoes past developer-publisher clashes, like Infinity Ward’s 2010 lawsuit against Activision over Call of Duty royalties, which dragged on for two years. Fans fear Subnautica 2’s soul is at stake, with some, like @Grummz, questioning if Krafton’s delay was a cynical ploy. Others argue Krafton’s right to demand more polish, given Moonbreaker’s failure and the leaked review’s critique.

The Skeptic’s Take

This is a corporate cage match with no clean heroes. Krafton’s delay could be a legit push for quality—Subnautica’s magic lies in its polish, and a rushed sequel risks tarnishing a beloved IP. The leaked review, calling for more content, isn’t baseless, and Moonbreaker’s flop suggests the founders aren’t infallible. But Krafton’s timing stinks. Firing the trio just as revenue projections promised a $250 million payout smells like a boardroom hit job, especially with claims of pulled resources and silenced teams. The founders’ insistence that Subnautica 2 was “ready” feels optimistic—early access isn’t a free pass for thin content, and Krafton’s not wrong to want a beefier launch. Yet their “abandonment” narrative, pinning it all on Cleveland’s film, feels like a cheap shot to dodge accountability.

The lawsuit’s a long shot—Delaware courts don’t love reinstating fired execs, and proving “sabotage” is a high bar. Fans are stuck in the crossfire, boycotting a game they’ve wishlisted en masse, while developers grind on under new management. The truth? Probably a mix of greed, egos, and missteps on both sides. Subnautica 2’s 2026 launch hangs in the balance, and whether it’s a triumph or a corporate casualty depends on who’s steering the ship. For now, check X or the Subnautica subreddit for updates—this fight’s far from over.

Staff Reporter

Staff Reporter

Staff Reporter at Diplotic | Covering global affairs, diplomacy & policy with clarity and insight.

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